I actually got away with it most of the time by being one of the only players willing to actually meaningfully engage in the quest of the week. The success and failure of your actions are determined by having to actually interact with a set of die when the GM calls for it.Įdit: Dudes, tabletop RPGs are NOT board games. It looks more like a game where you interact with pieces on the map, which reading descriptions of events, and reading up descriptions of the characters, the enemies, the locations, etc, and then make decisions. This does not look like the sort of RPG where you control a character and run around and so on. ![]() So are all the graphics which represent the player/enemy pieces, and the map layout. The game will have a GM, but I think that's simply a presentation aspect. It is meant to be a compact campaign scenario. This is not a large scale videogame RPG with huge production values and a huge complex quest. The entire genre of RPGs would not exist if not for stuff like D&D, and that's a fact.Īs for how this game aims to be more like a tabletop experience, it appears that Matsuno is approaching that from both the presentation and the scope. The other JRPGs which weren't influenced by DQ or FF were mostly Japanese PC RPGs back in the day which were inspired by tabletop RPGs as well. Most JRPGs are descended from either DQ or FF, both of which draw direct inspiration from actual tabletop RPGs of the time along with games like Ultima which were inspired by tabletop RPGs. All video game RPGs are descended from tabletop, not just WRPGs.
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